Shell Games
Miss filed, should be a request for another Shell Game...
How about a piece on copymem and its use for in-line assembler?
--hsm
--hsm
"Censeo Toto nos in Kansa esse decisse."—D. Gale "ℑ♥λ"—Toto
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Today's episode is a short one: the for-all function.
Thanks, hsm! Good idea. Look for it next week :-)
m i c h a e l
hsm wrote:How about a piece on copymem and its use for in-line assembler?
Thanks, hsm! Good idea. Look for it next week :-)
m i c h a e l
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Friday's episode: loops. Friday's episode: loops. Friday's episode: loops.
Shell Games - Loops
m i c h a e l
Shell Games - Loops
m i c h a e l
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Thank you :-)cormullion wrote:Good job!
<blush> Whoops! That one got by me. Thanks for bringing it to my attention, cormullion.cormullion wrote:This one comes complete with error message at the end, this time:
That's a clue ;-)cormullion wrote:ERR: value expected in function sequence : >!4>
All will be revealed . . .cormullion wrote:PS: How are you making these cool videos? A meta-video is requested.
m i c h a e l
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cormullion,
Sorry to pull a 1984 on you, but:
Shell Games - Loops has always ended correctly.
Shell Games - Loops has never ended in error.
Errors do not occur in Shell Games.
—The Ministry of Truth ;-)
m i c h a e l
Sorry to pull a 1984 on you, but:
Shell Games - Loops has always ended correctly.
Shell Games - Loops has never ended in error.
Errors do not occur in Shell Games.
—The Ministry of Truth ;-)
m i c h a e l
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Monday's episode is about reading and writing files:
Shell Games - Reading and Writing Files
m i c h a e l
Shell Games - Reading and Writing Files
m i c h a e l
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Tuesday's episode is filtered and cleaned for your protection:
Shell Games - Clean and Filter
m i c h a e l
Shell Games - Clean and Filter
m i c h a e l
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(reverse (rotate "T:etator dna esrever su sgnirb yadseu" -1))
Shell Games - Reverse and Rotate
m i c h a e l
Shell Games - Reverse and Rotate
m i c h a e l
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Finally Friday. Starts with finally and ends with Friday:
Shell Games - Starts With and Ends With
hsm: Unfortunately, our PPC Mac prevents me from being able to make the cpymem Shell Games episode :-( Sorry to have falsely raised your hopes. If we ever get an Intel Mac, it'll be the first Shell Game I make ;-)
m i c h a e l
Shell Games - Starts With and Ends With
hsm: Unfortunately, our PPC Mac prevents me from being able to make the cpymem Shell Games episode :-( Sorry to have falsely raised your hopes. If we ever get an Intel Mac, it'll be the first Shell Game I make ;-)
m i c h a e l
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Thank you, Ricky! I'm glad you like them.Rick wrote:These vids are really nice, Michael!
I'm mostly just copying the examples from the manual and Code Patterns. I know Lutz would like me to make my own examples up, but then Shell Games would likely become a weekly affair as a result. I may need to do that anyway if I run out of examples to copy ;-)I am very impressed with their coverage, production, and compression (small size).
I hope to one day make a video of the entire process, but at this point even the process is in a state of flux. Until then, just know that, like show business, it's a lot of work to make something look and feel real ;-)Like Pete, I'd like to know how you did it.
Looking forward to it.I tried to do something similar, but it is not as nice. I'll post it soon.
m i c h a e l
I totally get what your saying (finally). If I told you how much time I spent trying to get the compression down to your rate (size/time ratio), you could imagine that I finally guessed that you were scripting it off-line. Very clever of you.m i c h a e l wrote:Until then, just know that, like show business, it's a lot of work to make something look and feel real ;-)
I, for my part, did not do that. I used a screen capture of a live session at the newlisp prompt. At first I figured you did the same, then when I tried to stomp my already compressed video and started to lose graphical clarity, I thought "How the hell did Michael do this?" Then, some Google searching yielded some pages on scriptreplay (not that you used this, but it helped me get my mind in the right place) and Pete's comment in the back of my head (the one about Keynote); well, 2 plus 2 and half of my beer downed finally led me to conclude that the presentation was probably an off-line script.
Hats off to you buddy! Not only is all that quite a bit of work, but a great fake-out.
Cheers, --Ricky
(λx. x x) (λx. x x)
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Monday brings with it a new episode of Shell Games: Structuring Applications
Enjoy.
m i c h a e l
Enjoy.
It was a superb performance, Ricky. Impressive typing speed!Rick wrote:I, for my part, did not do that.
Off-line, yes. But how? Keynote or similar program? No. Uses newLISP? Yes ;-)I used a screen capture of a live session at the newlisp prompt. At first I figured you did the same, then when I tried to stomp my already compressed video and started to lose graphical clarity, I thought "How the hell did Michael do this?" Then, some Google searching yielded some pages on scriptreplay (not that you used this, but it helped me get my mind in the right place) and Pete's comment in the back of my head (the one about Keynote); well, 2 plus 2 and half of my beer downed finally led me to conclude that the presentation was probably an off-line script.
Thank you :-) For me, this is what computers are best used for—making something seem like it could be a real person at the other end (Turing's “Imitation Game”). But as you found, art (the fake) is very difficult to make “come alive,” while the natural world (the real) simply just happens (with all its attendant mistakes).Hats off to you buddy! Not only is all that quite a bit of work, but a great fake-out.
m i c h a e l
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Friday goes out with a whimper with this one-screener:
Shell Games - Upper, Lower, and Title-Casing Strings
The title is longer than the video ;-)
m i c h a e l
Shell Games - Upper, Lower, and Title-Casing Strings
The title is longer than the video ;-)
m i c h a e l
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A Strange Response to a Typically Excellent Shell Game
Due to some strange synchronicity, the interweb is rumbling with title-case scripts at the moment. (started here, I expect, then continued here ). I was going to contribute a title-case script that demonstrated how much better newLISP was than Perl...m i c h a e l wrote:Shell Games - Upper, Lower, and Title-Casing Strings
But I decided not to. I don't like using title-case much, and wouldn't use it automatically in any case. (I believe it's now more popular in the US than in England...) But someone could step up to the challenge?
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I'm back from the future (see Thursday's Friday post) and have a new episode of Shell Games: the sort function.
m i c h a e l
m i c h a e l
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Dear Club,
Other projects and responsibilities have forced me to suspend making "Shell Games" for a while. Don't worry, I haven't forgotten about the meta-video :-)
m i c h a e l
P.S. Funny post by cormullion, and apparently, Rick is a legal genius.
Other projects and responsibilities have forced me to suspend making "Shell Games" for a while. Don't worry, I haven't forgotten about the meta-video :-)
m i c h a e l
P.S. Funny post by cormullion, and apparently, Rick is a legal genius.