A 'deadlock' on the block..

Pondering the philosophy behind the language
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newdep
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A 'deadlock' on the block..

Post by newdep »

Coding if fun, its even more fun in newlisp, well we all know that.
Now last 3 days I did some coding, intense coding, monitoring actually.
With a very tight deadline. Now coding is fun but when you run into
a 'deadlock' situation its starting to get serious. Why? because you
first dont see the 'deadlock'. You start working around problems and
try to fix on after the other. Still its not working 100%. You start thinking
of seeking a different job. No option!. Can I do this? Whats wrong with
the code? Then you find some tweaked OS settings then some other
tiny settings.You try again. Still no result. Still no idea the problem is
a 'deadlock'. What do i do wrong. Rereading the manual. No its not the
language I use. Testing testing and testing.. always a tiny new problem.
At that stage youre too deep into the code and forget the MAIN problem/
target you where working on. Relaxing Relaxing, concentrate. reviewing
the code. rethinking the problem. stripping all extra's that where added.
Ending up at where it all started, the basics. Then you see it. A blink of
mind refreshment, its a 'deadlock'. Something that cant be fixed without
human interaction. So here I am now..and fully loaded with code in a mind
that blows sideways but a solution that works, 'press the red button!'
How strange it is in programming to lose the clear-view and main
design of the program. Relax! the magic word..
;-)
-- (define? (Cornflakes))

cormullion
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Post by cormullion »

What are you writing? Perhaps a new competition entry? :)

rickyboy
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Post by rickyboy »

Yes, that's very lyrical of you Norman. I would call it "modern syncopated haiku." :-)

BTW, is 'press the red button!' akin to 'take the red pill'? :-)
(λx. x x) (λx. x x)

m i c h a e l
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Post by m i c h a e l »

Norman,

Just wanted to say how much I enjoyed your story. Funny and well-told (and familiar, too ;-)

m i c h a e l

xytroxon
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Post by xytroxon »

(I don't know it this helps any...)

Science News article: Video games can make us creative if spark is right
Video games that energize players and induce a positive mood could also enhance creativity, according to media researchers. However, the study also finds that players who were not highly energized and had a negative mood, registered the highest creativity. "You need defocused attention for being creative," said S. Shyam Sundar, professor of film, video and media studies at Penn State. "When you have low arousal and are negative, you tend to focus on detail and become more analytical."
What were you all talking about? I forgot. (sigh) Who cares? We're all going to get old someday...
And Arc still stinks :(
"Many computers can print only capital letters, so we shall not use lowercase letters."
-- Let's Talk Lisp (c) 1976

rickyboy
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Post by rickyboy »

xytroxon wrote:And Arc still stinks :(
You're still taking in some fishing, I see. Good luck with that! ;-)

Image
(λx. x x) (λx. x x)

newdep
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Post by newdep »

If you follow any Tour-The-France this year,
newlisp is indirectly part of it ;-)
-- (define? (Cornflakes))

cormullion
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Post by cormullion »

Cool! I'm a fan (or used to be...). I hope nothing more stimulating than beer and coffee were consumed in the writing of the software, at least!

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