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[Gag] Ball Bucket

Posted: Tue Oct 02, 2007 4:01 pm
by newdep
A bucket of balls...

(load "http://www.nodep.nl/downloads/newlisp/bucket.lsp")

Norman.

Posted: Tue Oct 02, 2007 6:30 pm
by newdep
Lutz,

I cant figure out the problem but it seems there is a memory-leak somewhere
in GS / newlisp or Java... (or a very very full IO buffer that needs to be emptied :-)

When running "bucket.lsp" after 30 minutes the memory consumption
raised to 31.0% that 312 MB..thats a little too much..(and increasing !)

5677 31.0 312m 0 312m 140 312m 984 259 77k R 16 0 21.3 newlisp

Now i cant say its a mistake in the script, because the script does not
add valeus to its variables...but where does it come from?

Norman.

Posted: Tue Oct 02, 2007 9:49 pm
by cormullion
great script!

Posted: Wed Oct 03, 2007 1:03 am
by rickyboy
Awesome! Now rename the app:

Image

Posted: Wed Oct 03, 2007 12:42 pm
by newdep
hehehe...

So here for the fans even more buckets ->

newlisp code in a bucket -> (save to disk first)
(load "http://www.nodep.nl/downloads/newlisp/bucket2.lsp")

Fish in a bucket ->
(load "http://www.nodep.nl/downloads/newlisp/bucket3.lsp")

Donuts in a bucket ->
(load "http://www.nodep.nl/downloads/newlisp/bucket4.lsp")

Posted: Wed Oct 03, 2007 1:37 pm
by cormullion
Where are the collisions? :-) Hard to do I think.

This takes up 101% of my CPU... :)

Posted: Wed Oct 03, 2007 1:42 pm
by newdep
Well the collisions are possible but you get indeed an overload on cpu ;-)

If you have i.e. 200 objects then they have to scan all 199 objects * border of the object + 4 walls in every move per object.. (this can be tuned or done differently, but is a little tricky because we dont use 'sprite' but canvas in GS.. I think this will work
fine with the i.e. SDL lib..

Increase the 120 balls to 200.. you will see you CPU is bussy ;-)..
This is basicly a GS issue regarding "update" ..

But indeed collisions would eb nice ;-) Perhpas ill add it...

Posted: Thu Oct 04, 2007 11:10 am
by Lutz
A multiple 'set' with indexed lists in bucket.lsp causes a cell-memory leak. This will be fixed in the next development version. As a workaround split up the multiple set:

Code: Select all

; change

(set 'tx (L 1) 'ty (L 2) 'X (L 3) 'Y (L 4))

;to

(set 'tx (L 1))
(set 'ty (L 2))
(set 'X (L 3))
(set 'Y (L 4))
now bucket.lsp will run without eating memory.

Lutz

Posted: Thu Oct 04, 2007 12:15 pm
by newdep
HA you found it !!..thats great ;-)

Posted: Thu Oct 04, 2007 3:23 pm
by rickyboy
Hey Norman!

You helped Lutz improve newlisp by way of writing a fun graphics program. Way cool!

If I ever happen to help Lutz, it will be by some fuddy-duddy program. Ha, ha, ha!

--Rick