A bucket of balls...
(load "http://www.nodep.nl/downloads/newlisp/bucket.lsp")
Norman.
[Gag] Ball Bucket
[Gag] Ball Bucket
-- (define? (Cornflakes))
Lutz,
I cant figure out the problem but it seems there is a memory-leak somewhere
in GS / newlisp or Java... (or a very very full IO buffer that needs to be emptied :-)
When running "bucket.lsp" after 30 minutes the memory consumption
raised to 31.0% that 312 MB..thats a little too much..(and increasing !)
5677 31.0 312m 0 312m 140 312m 984 259 77k R 16 0 21.3 newlisp
Now i cant say its a mistake in the script, because the script does not
add valeus to its variables...but where does it come from?
Norman.
I cant figure out the problem but it seems there is a memory-leak somewhere
in GS / newlisp or Java... (or a very very full IO buffer that needs to be emptied :-)
When running "bucket.lsp" after 30 minutes the memory consumption
raised to 31.0% that 312 MB..thats a little too much..(and increasing !)
5677 31.0 312m 0 312m 140 312m 984 259 77k R 16 0 21.3 newlisp
Now i cant say its a mistake in the script, because the script does not
add valeus to its variables...but where does it come from?
Norman.
-- (define? (Cornflakes))
-
- Posts: 2038
- Joined: Tue Nov 29, 2005 8:28 pm
- Location: latiitude 50N longitude 3W
- Contact:
hehehe...
So here for the fans even more buckets ->
newlisp code in a bucket -> (save to disk first)
(load "http://www.nodep.nl/downloads/newlisp/bucket2.lsp")
Fish in a bucket ->
(load "http://www.nodep.nl/downloads/newlisp/bucket3.lsp")
Donuts in a bucket ->
(load "http://www.nodep.nl/downloads/newlisp/bucket4.lsp")
So here for the fans even more buckets ->
newlisp code in a bucket -> (save to disk first)
(load "http://www.nodep.nl/downloads/newlisp/bucket2.lsp")
Fish in a bucket ->
(load "http://www.nodep.nl/downloads/newlisp/bucket3.lsp")
Donuts in a bucket ->
(load "http://www.nodep.nl/downloads/newlisp/bucket4.lsp")
-- (define? (Cornflakes))
-
- Posts: 2038
- Joined: Tue Nov 29, 2005 8:28 pm
- Location: latiitude 50N longitude 3W
- Contact:
Well the collisions are possible but you get indeed an overload on cpu ;-)
If you have i.e. 200 objects then they have to scan all 199 objects * border of the object + 4 walls in every move per object.. (this can be tuned or done differently, but is a little tricky because we dont use 'sprite' but canvas in GS.. I think this will work
fine with the i.e. SDL lib..
Increase the 120 balls to 200.. you will see you CPU is bussy ;-)..
This is basicly a GS issue regarding "update" ..
But indeed collisions would eb nice ;-) Perhpas ill add it...
If you have i.e. 200 objects then they have to scan all 199 objects * border of the object + 4 walls in every move per object.. (this can be tuned or done differently, but is a little tricky because we dont use 'sprite' but canvas in GS.. I think this will work
fine with the i.e. SDL lib..
Increase the 120 balls to 200.. you will see you CPU is bussy ;-)..
This is basicly a GS issue regarding "update" ..
But indeed collisions would eb nice ;-) Perhpas ill add it...
-- (define? (Cornflakes))
A multiple 'set' with indexed lists in bucket.lsp causes a cell-memory leak. This will be fixed in the next development version. As a workaround split up the multiple set:
now bucket.lsp will run without eating memory.
Lutz
Code: Select all
; change
(set 'tx (L 1) 'ty (L 2) 'X (L 3) 'Y (L 4))
;to
(set 'tx (L 1))
(set 'ty (L 2))
(set 'X (L 3))
(set 'Y (L 4))
Lutz