Search found 297 matches

by ale870
Wed Jul 16, 2014 7:58 am
Forum: newLISP newS
Topic: Compiled newLisp Android
Replies: 2
Views: 5671

Re: Compiled newLisp Android

So is there any way to publish, in DOWNLOAD area, an APK package (like Windows installer, OSX, Linux, etc...), already compiled and ready to be installed in Android device?
Are there any legal reasons to avoid this?

Thank you
by ale870
Fri Jul 11, 2014 7:24 am
Forum: newLISP newS
Topic: Compiled newLisp Android
Replies: 2
Views: 5671

Compiled newLisp Android

Hello, I wanted to use newLisp on my Levono IdeaPad A10 (great PC to work similarly as a normal notebook). But the problem I haven't a Linux installation and I'm not so good to work with Linux in general. So I wanted to know if you could put in DOWNLOAD area a compiled version of newLisp for Android...
by ale870
Wed May 23, 2012 8:16 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Thank you guys.
I like rebol also.
Thank you for the comments.
by ale870
Tue May 22, 2012 9:41 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hello, I need some help by you side. But this time I don't need any info, instead I need your opinion. While I'm developing this 2d game engine a couple of my friend told me somethings that "frozen" me. They said: "why do you make another 2d engine? There are many engines that already make a good jo...
by ale870
Fri May 11, 2012 9:35 am
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hello, I talked with Blitzmax responsibles, and they confirmed me I can continue with my project! So now I revamped my site, and added a Forum area (please let me know if it does not work! :-) ) In this time, I acquired even more info about 2d and 3d engines, so I made some project modifications, an...
by ale870
Wed May 09, 2012 2:29 pm
Forum: newLISP in the real world
Topic: DLL in Windows does not work?
Replies: 5
Views: 851

Re: DLL in Windows does not work?

Ok, solved. 1) My newlisp.dll was not in M$ Windows path. 2) I had problems by mapping my application (Bliztmax) functions in newLisp. So I noticed that this code changed (see the full example for "cpymem" function): In the past: (cpymem (pack "ld" 265 ) (first (dump foo)) 4) Now: (cpymem (pack "ld"...
by ale870
Thu May 03, 2012 6:29 pm
Forum: newLISP in the real world
Topic: DLL in Windows does not work?
Replies: 5
Views: 851

Re: DLL in Windows does not work?

I didn't want to register it. I tried it since I got an error while I open it using BLitzmax. And previous version (ONE YEAR AGO!) it worked perfectly. So I'm hitting the wall with my head!!

I will better search for blitzmax dll problems.

Thank you.
by ale870
Thu May 03, 2012 2:35 pm
Forum: newLISP in the real world
Topic: DLL in Windows does not work?
Replies: 5
Views: 851

Re: DLL in Windows does not work?

my exe version of newlisp works well, so please can you help me to understand what I need to do to accomplish this modification? Can you test on your computer if you can register the dll using <regsvr32 newlisp.dll> in win 7 32bit? Is it possible that your last update "broke" something as compatibil...
by ale870
Thu May 03, 2012 8:55 am
Forum: newLISP in the real world
Topic: DLL in Windows does not work?
Replies: 5
Views: 851

DLL in Windows does not work?

Hello, I updated my newlisp dll with the one supplied with the latest distribution. The problem is I cannot open it any more using Blitzmax and "LoadLibraryA()" (standard windows function). If I try to register the dll using regsvr32 newlisp.dll I get the error: The module newlisp.dll was loaded but...
by ale870
Thu May 03, 2012 6:06 am
Forum: newLISP in the real world
Topic: How to read an entire list using memcpy?
Replies: 3
Views: 665

Re: How to read an entire list using memcpy?

Ok, I'm sorry, I did not post a good question :-) I use newLisp as a DLL, and my program access to newLisp functionalities with such DLL. My application does this: 1) My app Starts (!) 2) Open newLisp DLL 3) My app send a newlisp script to DLL 4) My app recall a newlisp function 5) This newlisp func...
by ale870
Wed May 02, 2012 9:40 pm
Forum: newLISP in the real world
Topic: How to read an entire list using memcpy?
Replies: 3
Views: 665

How to read an entire list using memcpy?

Hello,
I need to read/write newlisp lists using an external program (like dll), so since I don't want to pass back and forth an entire list, can I read it using memcpy or similar?
I already read/write strings and numbers (float and int) but lists....

Thank you!
by ale870
Tue Apr 17, 2012 8:37 am
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hello,

maybe this project can be revamped, since Blitzmax changed some licensing options!

http://www.blitzbasic.com/Community/pos ... opic=97652

I contacted the company in order to get highlights about it.
I will keep you informed!
by ale870
Sat Dec 10, 2011 1:35 am
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

No, my final scope was implementing real 2d/3d engine, not using html like or similar (aka flash).
Sorry.
by ale870
Thu Oct 06, 2011 4:02 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hello,

it seems I cannot continue this job, since I was using blitzmax but, in blitzmax I cannot create another "language wrapper" (even if my engine was really different).
The problem is I was using some native blitzmax 2d code, and I cannot do it.
So this project is suspened. Sorry.
by ale870
Thu Oct 06, 2011 4:00 pm
Forum: newLISP in the real world
Topic: Another text editor... Sublime Text
Replies: 4
Views: 784

Re: Another text editor... Sublime Text

I use Sublime text day-by-day, and I find it simply amazing!
I strongly suggest it!
by ale870
Wed Aug 31, 2011 11:49 am
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Updated the documentation about the context btbin - Context used for user-input (mouse and keyboard).

Cheers!
by ale870
Mon Aug 29, 2011 9:45 am
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

In the next days I will write-down the remaining parts of the documentation (API), then I will write some tutorials. ROADMAP FOR THE NEXT WEEKS: 1) Load images to be used as sprites. 2) Collision detection. 3) Sound engine. Anyone tried the current version? Did you like the concept of <<templates>>?...
by ale870
Mon Aug 22, 2011 10:47 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

The download version is ready! As I said, this is a draft version, but can be used to make easy games like "The game of life" (someone wants to try to make it?). In these days I'm writing the documentation API and some tutorials. Check also the page "About" in the blog! Download Windows version: htt...
by ale870
Mon Aug 22, 2011 1:11 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hi!!!! During these holidays I spent some time to improve some functions, to fix the syntax, to make the engine more and more "aligned" to the "philosophy" of a functional language. Even if a ton of things are still missing, I opened the site, and I published (inside "ABOUT" page) some more informat...
by ale870
Tue Jul 26, 2011 7:54 am
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hello, thank you for your suggestions. My tools are the following (see some posts before ;-) : 1) Blitzmax 2D ( http://www.blitzbasic.com ) 2) LiveCode for IDE ( http://www.runrev.com ) My engine is called BiteTheByte and will be cross platform (this is the reason I selected those tools: Linux Mac P...
by ale870
Mon Jul 25, 2011 10:05 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Thank you, your words are like "honey" for my brain. My friends said that there are a pletora of 2D engines already in the market (Yoyo Game Maker, Multimedia Fusion, Blitzmax, DarkBasic, Torque 2d, Love 2d, etc...). http://en.wikipedia.org/wiki/List_of_game_engines http://rampantgames.com/community...
by ale870
Mon Jul 25, 2011 10:05 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Thank you, your words are like "honey" for my brain. My friends said that there are a pletora of 2D engines already in the market (Yoyo Game Maker, Multimedia Fusion, Blitzmax, DarkBasic, Torque 2d, Love 2d, etc...). http://en.wikipedia.org/wiki/List_of_game_engines http://rampantgames.com/community...
by ale870
Sun Jul 24, 2011 2:36 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Some days ago, some friends of mine made me an interesting question: (they said): "do you think it is useful to make another 2d engine? no body wants any more 2d engines, and in the market there are good engines". So my mind "crashed": do you think it could be nice making a 2d engine (with an IDE) u...
by ale870
Thu Jul 21, 2011 1:37 pm
Forum: newLISP in the real world
Topic: 2D game engine with newLisp
Replies: 29
Views: 3641

Re: 2D game engine with newLisp

Hello, I just opened a new domain for this program: www.bitethebyte.net It is still empty, but now I will use it to store a draft of the engine. Basically it is an executable, and will allow you to make some trivial scripts, just to "taste" the engine. Very few functions are available, but good enou...